

It is however from here, an ill-fated expedition into the Deep Roads provides a chance for us to make Varric’s acquaintance, and from there the story snowballs into a massive ruck between the mages and the Templars, a fight with the Qunari, and eventually culminates with Hawke having to pick a side and follow through with the choices that decision brings.Ī returning feature from the first game is the meeting, recruiting and even wooing of companions. After this, Flemeth, the witch from the first game and mother of Morrigan, saves the group and sends them across the sea to Kirkwall.

We are joined by a character called Aveline, although her husband and Hawke’s brother or sister (depending on which sex you choose when starting the game) don’t make it. The story starts with a bang, as the Hawke family home in Lothering, a small village, is attacked and the whole family has to flee from their home with a horde of Darkspawn in pursuit. These reminisces play out as the levels of the game, and so the scene is set for a decade-long story of war and betrayal, love and loss, that ends up with you eventually becoming the Champion of Kirkwall and, if you play your cards right, the new ruler of the land. With me so far? The narrative is told from Varric’s point of view him remembering what Hawke – the character that we play as – did in various situations. Varric is being interrogated by Cassandra, a member of the Seekers of Truth, an organisation that supervise the Templars, who in turn keep an eye on the mages. Dragon Age II had an interesting storytelling mechanic, playing out as an interrogation of a dwarven rogue called Varric whose signature weapon was a repeating crossbow a crossbow which he bizarrely named Bianca.
